IMMUTATION

A Group Exhibition

Immutation is an exhibition representing nine different artists from around the world. They focused on  artificial intelligence, machine learning, coding, virtual and augmented reality, video games and  3d animation. This exhibit is the exploration between art, technology, and theory.

Xuan Ye

What Nebula, What Hyperbolic Light, What Flora and Fauna

What Nebula, What Hyperbolic Light, What Flora and Fauna (WNWHLWFF) is the second work of an ongoing project G=A=R=D=E=N. Through multimedia installations and performances, the series speculates on the idea of “habitat” in the context of technological acceleration and urban sprawl. It uses “garden” as a metaphor for re-imagining an ideal habitat where human, natural and man-made materials coexist. WNWHLWFF is a 3D animation essay about dwelling in such accelerated future of landscapes, where silicon and carbon-based matters are a hybrid, e-waste became organisms, and abandoned motherboards are enlarged into construction sites, oil rigs and building blocks...

Yvette Granata
Data-Slime

Data-slime is a journey through a surreal landscape in which an AI writes social media posts. The visitor explores an imaginary landscape constructed from various kinds of data — 3D scanned bodies, generated surfaces, and Facebook data tuned into abstract structures. It is a fictional data swamp that reorganizes data collected by social media platforms, changing it instead into a surreal space-time inhabited by an AI trained with a Recurrent Neural Network. As the viewer explores the swamp, the AI entity posts new comments trained to write based on social media posts. The AI populates the landscape with new ideas and stories as the data-swamp continuously grows and updates as the AI model learns...

An AI program that speculates the nature of sentience from the vantage of Artificial intelligence. Inside the simulation program, an AI-controlled blob wanders about a desert. As it moves, it finds the remains of ruined untimely architecture littered about a digital landscape. Soon this coded mind learns how to navigate this space and pick up objects in the landscape. Further, it starts to use these objects as limbs, creating new forms around itself. Each time the program is run, the AI blob begins this entire process anew...

Bassem Saad

Kink Retrograde

Kink Retrograde presents a speculative allegory whose protagonists live in a world and city presided over by shocks that come to resemble the apparent retrograde motion of celestial bodies: cyclical and seemingly backwards moving. The intoxicated characters decide that the social contract between themselves and the sovereign powers has always been breached, and so they must devise a new and transparent contract aware of its own abjectness, risk, and deviance — one of total kink.

The project comprises video and virtual environment, installation, and text. The interactive web environment, syscare, is accessible freely online. The video, Kink Retrograde, is a short fiction film essay that tells the story of protagonists living in toxic space-times ...

This machinima documents the wandering gaze of a player who has satisfied every obtainable goal in various video games, left only to ruminate on the stillness that erupts from the cessation of desire. Gameplay from different dystopian cyberpunk and dark fantasy games are combined to emphasize a shared graphical affinity for realism, one-point perspective, and sublime landscapes typically used to afford an optimal perspective for strategic manipulation of the game world. Now, all these character models, coded mechanics, and environments are left in a state of infinite play, a game without a game...

Will Lee

Acedia of Arcadia

As our world moves further into virtual space, and as corporations become the ruling class in this new cyber-frontier, questioning existing structures and systems has become a necessity, especially when these structures go mostly unseen. ‘Reading Material’  is an experimentation with virtual and “irl” processes, and the creation of environments and artifacts, playing with post-digital materiality and examination of  our evolving relationship with tech is changing the human experience. It is a series of multimedia pieces, which will come together in a final installation. 3D rendering and material sculpture will form the basis of the work, AR (augmented reality) is built from 3D scanned clay models in virtual space...

 

Gerard Carson

Petronics

Petronics is a blending of material temporalities, where the deep-time of lithic and organic processes mix with accelerated technological programming, whereby matter conjugates in coalitions of precarity and mutability. Objects are estranged from their exploitation as tools and resources; they are rendered into queer remixes that possess alien agencies which are perpetually turbulent. By materials that are neither settled nor fully known (concrete, silicone, bio-plastics, 3D printing), Petronics seeks to produce zones of enmeshment, wherein indeterminate vectors continually mutate and shift, producing emergent subjectivities oriented within a speculative expanse...

1984 marks the midpoint of the two bookends of our research/investigation. It is the year of the seminal essay A Cyborg Manifesto by Donna Haraway. The first bookend: 57 years prior (1927) marked the beginning of the popular depiction of the female body fused with technology in the Fritz Lang film Metropolis. The second bookend: 57 years after Haraway’s essay, we will explore the trope of the female cyborg in popular culture as well as alternative depictions. We will also pivot to more speculative iterations between the years 2020-2041.

Content is both web-based as well as exhibition based. The content is produced utilizing a fusion of different software that each artist has been working with. The software will consist of: AutoCAD, Second Life, Rhinoceros ...

"Are there other islands in the ocean, where other agents live, and other worlds can exist? Outside the limits of all the possible experiences within this territory, which understanding allows me to engage with? What conceptual creation leads to certain experiences unlike mine, and their representations?"

So, we can say she cannot separate from the island; they both have to transform interdependently. The local constitution of the transcendental subject (she) and the conditions of possibilities of this particular transcendental subject: the island itself. They do not exist with or without each other--their bodies, their sensible qualities, their configurations, and quantitative qualities...