The Western music has passed through several particular stages while following the history of humanity from its cradle. Music had been sacredly obtained and anonymously conveyed before the notion of the art and the author emerged and the creative process was eventually institutionalized by means of the printing custom. The unpublished rest was abandoned once the opus became the solid representation of one's ideas and emotions. Although since the author has been dead now, we are to inherit its galvanized corpse revelations. At this point, music industry keeps masses away from the process of music production and alienates people from taking part by upholding the superstitious demand for the qualified sources.
In other words, music has not always been present in the form of art. In fact, it has gradually been altering its forms from a ritual to a piece of art and then to a form of a product. Therefore, our research strives to bridge the evolution of music to a new stage and facilitate it as a medium that will transcend along with the development of intelligence. In fact, we should promote ways to convert consumption into interactive and zero-waste production of immaterial values.
Therefore, we believe that music in the form of a game is the novel era of the music history. This research strives to develop an inclusive and participatory activity available for everyone on the spot. It should be peer-to-peer, spontaneous, boisterous and common. It should be immersive and interactive.
Particularly, the research will examine the traits of the affluent society of the future and survey the possibilities of global practice in terms of an open space for creative social engagement. It will propose a list of music games challenging our human nature and handling the human-posthuman evolution. The research will structure, describe, test and record the list of music games which technically are the various order-generating prompts and frameworks enabling joint sonification within a group of participants. In fact, this task is a part of a larger project that comprises a particular curriculum, a catalogue of extended vocal technics, a record archive, musical scores and sonic games.
Additionally, the research will delve into alternative forms of communication beyond natural language, common linguistic structures, biases and hierarchies. It will draw on the anticipation of the post-scarcity society and propose particular activities on behalf of leisure design.
Ultimately, the research will examine novel types of civil experience that facilitate togetherness and empathy in the era of the advanced posthuman intelligence.
Thus, having explored the various viable approaches to joint sonification in terms of leisure design, we will get closer to establishing a feasible music practice in the form of a game.